Marching-Cubes-Terrain
AssetStudio
Marching-Cubes-Terrain | AssetStudio | |
---|---|---|
3 | 128 | |
545 | 10,093 | |
- | - | |
0.0 | 6.1 | |
over 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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Marching-Cubes-Terrain
- Marching Cube
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Is Unity capable of an efficient blocky style voxel engine?
sadly its not but take a look at https://github.com/Eldemarkki/Marching-Cubes-Terrain
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Voxel-related resources, tutorials and plugins
i can recommend this project. it uses the new burst compiler and jobs for performance. i also worked a bit together with the repo owner and my voxel framework is somewhat based on his
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
What are some alternatives?
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
terrain-marching-cubes - Implementation of Marching Cubes algorithm to generate various types of terrains
Il2CppDumper - Unity il2cpp reverse engineer
FileToVox - Tool for convert files into Magicavoxel file
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
UniRx - Reactive Extensions for Unity
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
Unity-Marching-Cubes-Smooth-Voxel-Engine - This is a Marching cubes smooth voxel engine in Unity
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
vektor-voxels - A work-in-progress cubic voxel framework for the Unity game engine.
UABEA - c# uabe for newer versions of unity