MWEngine VS Misery

Compare MWEngine vs Misery and see what are their differences.

MWEngine

Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio. (by igorski)
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MWEngine Misery
1 1
253 0
- -
2.5 0.5
about 2 months ago over 3 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MWEngine

Posts with mentions or reviews of MWEngine. We have used some of these posts to build our list of alternatives and similar projects.

Misery

Posts with mentions or reviews of Misery. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MWEngine and Misery you can also consider the following projects:

r8brain-free-src - High-quality pro audio resampler / sample rate converter C++ library. Very fast, for both audio resampling and time-series interpolation.

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

AudioSynthesizer - Синтезатор на ESP32

hellomello - Experiments with writing Android apps in Nim

ELFIO - ELFIO - ELF (Executable and Linkable Format) reader and producer implemented as a header only C++ library

libtorrent4j - libtorrent for java, a swig Java interface for libtorrent

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II

bytetosound - Reads raw data and outputs it as a wave file

MiraiCP - c++ SDK of Mirai

LabSound - :microscope: :speaker: graph-based audio engine

nCine - A cross-platform 2D game engine