MWEngine VS bytetosound

Compare MWEngine vs bytetosound and see what are their differences.

MWEngine

Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio. (by igorski)

bytetosound

Reads raw data and outputs it as a wave file (by zeloe)
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MWEngine bytetosound
1 1
253 3
- -
2.5 2.6
about 2 months ago about 1 year ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MWEngine

Posts with mentions or reviews of MWEngine. We have used some of these posts to build our list of alternatives and similar projects.

bytetosound

Posts with mentions or reviews of bytetosound. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MWEngine and bytetosound you can also consider the following projects:

r8brain-free-src - High-quality pro audio resampler / sample rate converter C++ library. Very fast, for both audio resampling and time-series interpolation.

Vaporizer2 - Vaporizer2 hybrid wavetable additive / subtractive VST / AU / AAX synthesizer / sampler workstation plugin

AudioSynthesizer - Синтезатор на ESP32

MystiQ - Qt5/C++ FFmpeg Media Converter

ELFIO - ELFIO - ELF (Executable and Linkable Format) reader and producer implemented as a header only C++ library

tracktion_engine - Tracktion Engine module

Misery - 3d programming is fun.

faust - Functional programming language for signal processing and sound synthesis

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

BackgroundMusic - Background Music, a macOS audio utility: automatically pause your music, set individual apps' volumes and record system audio.

LabSound - :microscope: :speaker: graph-based audio engine

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.