MWEngine
LabSound
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MWEngine | LabSound | |
---|---|---|
1 | 1 | |
253 | 698 | |
- | 1.4% | |
2.5 | 7.4 | |
about 1 month ago | 3 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MWEngine
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I want to make a groovebox app
Check this: https://github.com/igorski/MWEngine
LabSound
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Rust Audio Development Forum
Not quite. There would be no JS. The WebAudio API is implemented in Rust. You would just use the innards (buffers, audio graph etc.) and leave it as a Rust framework.
LabSound [0] has done something similar with C++ and WebKit. They took the WebAudio implementation and leave it as a C++ framework.
[0] https://github.com/LabSound/LabSound
What are some alternatives?
r8brain-free-src - High-quality pro audio resampler / sample rate converter C++ library. Very fast, for both audio resampling and time-series interpolation.
RPiPlay - An open-source AirPlay mirroring server for the Raspberry Pi. Supports iOS 9 and up.
AudioSynthesizer - Синтезатор на ESP32
chromaprint - C library for generating audio fingerprints used by AcoustID
ELFIO - ELFIO - ELF (Executable and Linkable Format) reader and producer implemented as a header only C++ library
steam-audio - Steam Audio
Misery - 3d programming is fun.
sc3-plugins - Community plugins for SuperCollider
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
IoT-For-Beginners - 12 Weeks, 24 Lessons, IoT for All!
bytetosound - Reads raw data and outputs it as a wave file
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.