MCTS-unity3d
Monte Carlo Tree Search implementation in Unity 3d. 1-3 AI players in a simple board game. (by martinopiaggi)
ai-series-part-39
Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out (by llamacademy)
MCTS-unity3d | ai-series-part-39 | |
---|---|---|
2 | 1 | |
1 | 5 | |
- | - | |
8.6 | 0.0 | |
over 1 year ago | about 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MCTS-unity3d
Posts with mentions or reviews of MCTS-unity3d.
We have used some of these posts to build our list of alternatives
and similar projects.
ai-series-part-39
Posts with mentions or reviews of ai-series-part-39.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
-
Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
As always, the full project for this video is available on GitHub!
What are some alternatives?
When comparing MCTS-unity3d and ai-series-part-39 you can also consider the following projects:
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.
ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.