LiteNetLib VS SuperSimpleTcp

Compare LiteNetLib vs SuperSimpleTcp and see what are their differences.

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LiteNetLib SuperSimpleTcp
25 2
2,938 412
- -
7.4 5.5
3 days ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LiteNetLib

Posts with mentions or reviews of LiteNetLib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-31.

SuperSimpleTcp

Posts with mentions or reviews of SuperSimpleTcp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.

What are some alternatives?

When comparing LiteNetLib and SuperSimpleTcp you can also consider the following projects:

ENet-CSharp - Reliable UDP networking library

NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.

CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.

lidgren-network-gen3 - Lidgren Network Library

Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.

FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project

MagicOnion - Unified Realtime/API framework for .NET platform and Unity.

nakama - Distributed server for social and realtime games and apps.