LiteNetLib
FrameworkBenchmarks
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LiteNetLib | FrameworkBenchmarks | |
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25 | 366 | |
2,928 | 7,378 | |
- | 1.1% | |
7.8 | 9.8 | |
3 months ago | 4 days ago | |
C# | Java | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LiteNetLib
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Dedicated Server outside of the Engine
I personally use this LiteNetLib
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Favorite Networking Solutions ?
Been using LiteNetLib for our current project and it is pretty nice
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Mirroring Input Events to multiple computers
Currently I'm using LiteNetLib (https://github.com/RevenantX/LiteNetLib) and it's working pretty well. There is a little input lag but it's more than acceptable.
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Lan connection for a monogame game
Check LiteNetLib. Judging by your requirements simply passing coordinates back and forth between two clients should work. Designate one of the games as host and the other as client, but just pass coordinates would work over LAN. Optimise from there if gameplay isn’t thet smoot by lerping between past and newly received coordinates.
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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can we connect use udp connection to send messages from windows(udpclient) to linux(udpserver) in c#...(newbie so forgive for asking questions in non standard way)..
This might be handy for you :) https://github.com/RevenantX/LiteNetLib
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"Network Stack" Explained & How "ViNL" Changes Development
they might be using LiteNetLib as their low level transport.
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
- Networking lib/framework for multiplayer servers ?
FrameworkBenchmarks
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Why choose async/await over threads?
Neat. Thanks for sharing!
Interestingly, may-minihttp is faring very well in the TechEmpower benchmark [1], for whatever those benchmarks are worth. The code is also surprisingly straightforward [2].
[1] https://www.techempower.com/benchmarks/
[2] https://github.com/TechEmpower/FrameworkBenchmarks/blob/mast...
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Ntex: Powerful, pragmatic, fast framework for composable networking services
ntex was formed after a schism in actix-web and Rust safety/unsafety, with ntex allowing more unsafe code for better performance.
ntex is at the top of the TechEmpower benchmarks, although those benchmarks are not apples-to-apples since each uses its own tricks: https://www.techempower.com/benchmarks/#hw=ph&test=fortune&s...
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A decent VS Code and Ruby on Rails setup
Ruby is slow. Very slow. How much you may ask? https://www.techempower.com/benchmarks/#hw=ph&test=fortune&s... fastest Ruby entry is at 272th place. Sure, top entries tend to have questionable benchmark-golfing implementations, but it gives you a good primer on the overhead imposed by Ruby.
It is also not early 00s anymore, when you pick an interpreted language, you are not getting "better productivity and tooling". In fact, most interpreted languages lag behind other major languages significantly in the form of JS/TS, Python and Ruby suffering from different woes when it comes to package management and publishing. I would say only TS/JS manages to stand apart with being tolerable, and Python sometimes too by a virtue of its popularity and the amount of information out there whenever you need to troubleshoot.
If you liked Go but felt it being a too verbose to your liking, give .NET a try. I am advocating for it here on HN mostly for fun but it is, in fact, highly underappreciated, considered unsexy and boring while it's anything but after a complete change of trajectory in the last 3-5 years. It is actually the* stack people secretly want but simply don't know about because it is bundled together with Java in the public perception.
*productive CLI tooling, high performance, works well in a really wide range of workloads from low to high level, by far the best ORM across all languages and back-end framework that is easier to work with than Node.JS while consuming 0.1x resources
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The Erlang Ecosystem [video]
Although that seems to have improved in recent years.
https://www.techempower.com/benchmarks/#hw=ph&test=json§...
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Ruby 3.3
RoR and whatever C++ based web backend there is count as a valid comparison in my book. But comparing the languages itself is maybe a bit off.
On a side note, you can actually compare their performance here if you’re really curious. But take it with a grain of salt since these are synthetic benchmarks.
https://www.techempower.com/benchmarks
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API: Go, .NET, Rust
Most benchmarks you'll find essentially have someone's thumb on the scale (intentionally or unintentionally). Most people won't know the different languages well enough to create comparable implementations and if you let different people create the implementations, cheating happens. The TechEmpower benchmarks aren't bad, but many implementations put their thumb on the scale (https://www.techempower.com/benchmarks). For example, a lot of the Go implementations avoid the GC by pre-allocating/reusing structs or allocate arrays knowing how big they need to be in advance (despite that being against the rules). At some point, it becomes "how many features have you turned off." Some Go http routers (like fasthttp and those built off it like Atreugo and Fiber) aren't actually correct and a lot of people in the Go community discourage their use, but they certainly top the benchmarks. Gin and Echo are usually the ones that are well-respected in the Go community.
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Rage: Fast web framework compatible with Rails
There is certainly a lot of speculation in Techempower benchmarks and top entries can utilize questionable techniques like simply writing a byte array literal to output stream instead of constructing a response, or (in the past) DB query coalescing to work around inherent limitations of the DB in case of Fortunes or DB quries.
And yet, the fastest Ruby entry is at 274th place while Rails is at 427th.
https://www.techempower.com/benchmarks/#hw=ph&test=fortune&s...
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Node.js – v20.8.1
oh what machine? with how many workers? doing what?
search for "node" on this page: https://www.techempower.com/benchmarks/#section=data-r21
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Strong typing, a hill I'm willing to die on
JustJS would like a word https://www.techempower.com/benchmarks/#section=data-r20&tes...
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Rust vs Go: A Hands-On Comparison
In terms of RPS, this web service is more-or-less the fortunes benchmark in the techempower benchmarks, once the data hits the cache: https://www.techempower.com/benchmarks/#section=data-r21
Or, at least, they would be after applying optimizations to them.
In short, both of these would serve more rps than you will likely ever need on even the lowest end virtual machines. The underlying API provider will probably cut you off from querying them before you run out of RPS.
What are some alternatives?
ENet-CSharp - Reliable UDP networking library
zio-http - A next-generation Scala framework for building scalable, correct, and efficient HTTP clients and servers
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
drogon - Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows [Moved to: https://github.com/drogonframework/drogon]
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
django-ninja - 💨 Fast, Async-ready, Openapi, type hints based framework for building APIs
lidgren-network-gen3 - Lidgren Network Library
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
SQLBoiler - Generate a Go ORM tailored to your database schema.
nakama - Distributed server for social and realtime games and apps.
Laravel - The Laravel Framework.