ecs VS EgoCS

Compare ecs vs EgoCS and see what are their differences.

ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)

EgoCS

EgoCS: An Entity (GameObject) Component System framework for Unity3D (by andoowhy)
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ecs EgoCS
3 1
148 227
- -
0.0 0.0
11 months ago about 4 years ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ecs

Posts with mentions or reviews of ecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-02.

EgoCS

Posts with mentions or reviews of EgoCS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-02.

What are some alternatives?

When comparing ecs and EgoCS you can also consider the following projects:

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Svelto.ECS - Svelto ECS C# Entity Component System

gdnative - Rust bindings for Godot 3

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

Voxelman - Unity DOTS/ECS example

Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity

voxel-planets - Generation of planets with dynamic terrain

hecs - A handy ECS