LeagueConvert
SharpGLTF
LeagueConvert | SharpGLTF | |
---|---|---|
1 | 1 | |
51 | 428 | |
- | - | |
0.0 | 9.5 | |
about 2 months ago | 17 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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LeagueConvert
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How To Import Bin Files
Did you use the League Bulk Converter to get the champions in .glb format? If not, it's at https://github.com/Jochem-W/LeagueBulkConvert/tree/v1.7.2. It's default config is to only convert the champions, but you can change the setting to get more stuff. I don't know if that includes the towers, but it's worth looking into. If it works, make sure to turn off backface culling in Blender. I've noticed that ruins the models for some reason. I'm going to have to check the normals and make sure they're oriented properly.
SharpGLTF
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
What are some alternatives?
Elements - The smallest useful BIM.
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
DEM.Net - Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
glTFast - Efficient glTF 3D import / export package for Unity
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format
dwarfcorp - An open-source 3D colony management game for PC, Mac and Linux
TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library