LabSound VS OpenFrameworks

Compare LabSound vs OpenFrameworks and see what are their differences.

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LabSound OpenFrameworks
1 43
698 9,775
1.4% 0.7%
7.4 9.3
3 months ago 14 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LabSound

Posts with mentions or reviews of LabSound. We have used some of these posts to build our list of alternatives and similar projects.
  • Rust Audio Development Forum
    1 project | news.ycombinator.com | 30 Jul 2021
    Not quite. There would be no JS. The WebAudio API is implemented in Rust. You would just use the innards (buffers, audio graph etc.) and leave it as a Rust framework.

    LabSound [0] has done something similar with C++ and WebKit. They took the WebAudio implementation and leave it as a C++ framework.

    [0] https://github.com/LabSound/LabSound

OpenFrameworks

Posts with mentions or reviews of OpenFrameworks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-14.

What are some alternatives?

When comparing LabSound and OpenFrameworks you can also consider the following projects:

RPiPlay - An open-source AirPlay mirroring server for the Raspberry Pi. Supports iOS 9 and up.

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

chromaprint - C library for generating audio fingerprints used by AcoustID

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

steam-audio - Steam Audio

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

sc3-plugins - Community plugins for SuperCollider

processing - Source code for the Processing Core and Development Environment (PDE)

IoT-For-Beginners - 12 Weeks, 24 Lessons, IoT for All!

SFML - Simple and Fast Multimedia Library

sync-audio-tracks - Audio tracks synchronization command-line tool for video editors that don't support it

Folly - An open-source C++ library developed and used at Facebook.