LabSound VS sync-audio-tracks

Compare LabSound vs sync-audio-tracks and see what are their differences.

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LabSound sync-audio-tracks
1 1
705 58
1.7% -
7.4 3.9
3 months ago 19 days ago
C++ C++
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LabSound

Posts with mentions or reviews of LabSound. We have used some of these posts to build our list of alternatives and similar projects.
  • Rust Audio Development Forum
    1 project | news.ycombinator.com | 30 Jul 2021
    Not quite. There would be no JS. The WebAudio API is implemented in Rust. You would just use the innards (buffers, audio graph etc.) and leave it as a Rust framework.

    LabSound [0] has done something similar with C++ and WebKit. They took the WebAudio implementation and leave it as a C++ framework.

    [0] https://github.com/LabSound/LabSound

sync-audio-tracks

Posts with mentions or reviews of sync-audio-tracks. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing LabSound and sync-audio-tracks you can also consider the following projects:

RPiPlay - An open-source AirPlay mirroring server for the Raspberry Pi. Supports iOS 9 and up.

subsync - Subtitle Speech Synchronizer

chromaprint - C library for generating audio fingerprints used by AcoustID

libopenshot - OpenShot Video Library (libopenshot) is a free, open-source project dedicated to delivering high quality video editing, animation, and playback solutions to the world. API currently supports C++, Python, and Ruby.

steam-audio - Steam Audio

sc3-plugins - Community plugins for SuperCollider

soundless - Pack of scripts that provides customizable optimization of WAV files.

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PolarDesigner - Plug-in allowing you to control the polar pattern of your OC818 microphone in up to five frequency bands. Developed by Simon, Thomas, IEM, and AA.

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

MWEngine - Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.