LabSound
sc3-plugins
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LabSound | sc3-plugins | |
---|---|---|
1 | 3 | |
705 | 440 | |
1.4% | 0.7% | |
7.4 | 2.0 | |
3 months ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LabSound
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Rust Audio Development Forum
Not quite. There would be no JS. The WebAudio API is implemented in Rust. You would just use the innards (buffers, audio graph etc.) and leave it as a Rust framework.
LabSound [0] has done something similar with C++ and WebKit. They took the WebAudio implementation and leave it as a C++ framework.
[0] https://github.com/LabSound/LabSound
sc3-plugins
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Basic tutorial on how to use sc3 user plugins?
To install the plugins, look here: https://github.com/supercollider/sc3-plugins
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Issues with an example from a textbook I found online
Get them here: https://supercollider.github.io/sc3-plugins/
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is copying sc3-plugins into supercollider's extensions folder sufficient for its installation?
To install sc3-plugins, I simplied downloaded and unzipped the folder sc3-plugins-3.11.1-Source.tar.bz2 into the folder found by running Platform.userExtensionDir in Supercollider so that the structured is *****/Extensions/sc3-plugins-3.11.1-Source. However, when I run SuperDirt.start; I receive the message
What are some alternatives?
RPiPlay - An open-source AirPlay mirroring server for the Raspberry Pi. Supports iOS 9 and up.
FabGL - ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
chromaprint - C library for generating audio fingerprints used by AcoustID
libnyquist - :microphone: Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
steam-audio - Steam Audio
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
IoT-For-Beginners - 12 Weeks, 24 Lessons, IoT for All!
ScalaCollider - A Scala sound synthesis library based on SuperCollider.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Synthdefs - Synthdef Pool
sync-audio-tracks - Audio tracks synchronization command-line tool for video editors that don't support it
sfx-shop - Repo for https://www.bamsfx.com -> online Sound Effects marketplace