Iridium
bevy_xpbd
Iridium | bevy_xpbd | |
---|---|---|
1 | 5 | |
18 | 949 | |
- | - | |
6.4 | 9.5 | |
4 months ago | about 1 month ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Iridium
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Large numerical .txt file for testing
Here, since the numbers are all written at a constant distance it's very easy to parse out, or you can even just use "find and replace". There is a bunch more in that repository too.
bevy_xpbd
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Bevy XPBD will move away from the XPBD solver in coming months, which is worth bearing in mind if you are considering using it for your project.
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The Bevy Foundation
[2]: https://github.com/Jondolf/bevy_xpbd/issues/346
- Bevy XPBD Moving Away from XPBD Solver over Nvidia Patent
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Bevy XPBD 0.2.0: Spatial queries, Bevy 0.11 support, and a lot more
Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics for the Bevy game engine. Unlike most other physics engines in the ecosystem, it uses the ECS directly, which removes the overhead of maintaining a separate physics world and makes the engine feel much more integrated into Bevy.
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Bevy XPBD: A physics engine for the Bevy game engine
Cool! FYI, I just made a PR that adds support for applying a force at a point (and applying torque accordingly) if that's what you meant: https://github.com/Jondolf/bevy_xpbd/pull/58
What are some alternatives?
hello_opengl - My "Hello World" for OpenGL.
vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.
alice-rs - Analyze the public data from the CERN base ALICE collaboration with Rust
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.
ux-animate - A simple but powerful tweening, spring physics, animation library for Rust
raw-physics - Simple rigid-body physics simulator powered by XPBD.
emerald - A 2D rust game engine focused on portability.
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
term2d - A simple 2d drawing engine for terminal emulators.
GameOfLife - Game of Life (2d cellular automata described by John Conway) in C, C++, Javascript, Python, Rust (plain Rust and with GGEZ), and Java (plain Java and with libgdx)
physarum-sim - A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.
physx-rs - 🎳 Rust binding for NVIDIA PhysX 🦀