Iridium VS hello_opengl

Compare Iridium vs hello_opengl and see what are their differences.

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Iridium hello_opengl
1 1
18 0
- -
6.4 4.5
4 months ago over 2 years ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Iridium

Posts with mentions or reviews of Iridium. We have used some of these posts to build our list of alternatives and similar projects.

hello_opengl

Posts with mentions or reviews of hello_opengl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-29.

What are some alternatives?

When comparing Iridium and hello_opengl you can also consider the following projects:

alice-rs - Analyze the public data from the CERN base ALICE collaboration with Rust

glium - Safe OpenGL wrapper for the Rust language.

ux-animate - A simple but powerful tweening, spring physics, animation library for Rust

Lift - Vulkan Path Tracer with Optix Denoiser integration

emerald - A 2D rust game engine focused on portability.

vulkano - Safe and rich Rust wrapper around the Vulkan API

parametric_surfaces - Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

eldritch_cube - Currently learning OpenGL. I made a cube.

CUDA.jl - CUDA programming in Julia.