hello_opengl VS Lift

Compare hello_opengl vs Lift and see what are their differences.

Lift

Vulkan Path Tracer with Optix Denoiser integration (by GoncaloFDS)
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hello_opengl Lift
1 1
0 30
- -
4.5 1.8
over 2 years ago almost 3 years ago
Rust C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hello_opengl

Posts with mentions or reviews of hello_opengl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-29.

Lift

Posts with mentions or reviews of Lift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-29.

What are some alternatives?

When comparing hello_opengl and Lift you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application

Iridium - Atomic Physics Library

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

vulkano - Safe and rich Rust wrapper around the Vulkan API

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

parametric_surfaces - Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

CUDA.jl - CUDA programming in Julia.

eldritch_cube - Currently learning OpenGL. I made a cube.

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8