InputSystem
AbstractOTDPlugins
InputSystem | AbstractOTDPlugins | |
---|---|---|
6 | 3 | |
1,437 | 15 | |
0.6% | - | |
9.3 | 0.0 | |
8 days ago | 9 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
InputSystem
- Is it possible to use the new Input System in version 2017.1.2.p3?
-
Errors when installing Input System
Just dropping the link if anyone else ends up with a similar problem
-
I ported our game to Linux, here's how much we sold!
There's been 1 linux specific bug where Unity InputSystem failed to detect the correct keyboard layout for a user on Ubuntu 18.04 LTS. This was only when retrieving the key to display, and didn't affect how the game was played. I was going to write an issue, but never got around to installing Ubuntu (I run manjaro) and making a repro. Interestingly the user didn't have the issue when using Proton with the game.
-
Issues with World-Space UI and Locked Cursor
I did some research, and a few small people have had this problem. I found a supposed 'fix' on the Unity InputSystem GitHub page here which claims to solve the problem. I cloned the repo, added the package to my project and began using the InputSystemUIInputModule on my EventSystem, however, even with the fix added, it's still not working.
-
Input System - No Definition For WasPressedThisFrame()?
If you go to the github for it, it exists, line 1149 https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
-
Trying to learn DOTS..
On the GitHub of unity themselves, they have a repository with some samples. https://github.com/Unity-Technologies/InputSystem/tree/develop/Assets/Samples these are a few ways to use the system, I think they also had a different project but not sure on that.
AbstractOTDPlugins
- what is radial smoothing and how does it work?
- Based on a true story
-
Question about Gaomon s620
It's about 0.43 on the Reconstructor anti-smoothing scale. Hawku's smoothing doesn't really convert well into EMA smoothing. You can try to understand now EMA smoothing work by reading through the code of this OTD plugin
What are some alternatives?
XboxKeyboardMouse - Keyboard and mouse for Xbox One streaming on Windows
unity-raw-input - Windows Raw Input wrapper for Unity game engine
VirtualMotionCapture - VRゲーム中にモデルをコントロール
OTD-IPC - IPC support for OpenTabletDriver
UniSense - The Unity extension for DualSense controller
OpenVR2Key - Simulates key presses from SteamVR input
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
Apos.Input - Polling input library for MonoGame.
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
VoiDPlugins - A collection of plugins for OpenTabletDriver
InputManager - Custom InputManager for Unity
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL