AbstractOTDPlugins
Plugins for OpenTabletDriver (by AbstractQbit)
unity-raw-input
Windows Raw Input wrapper for Unity game engine (by elringus)
AbstractOTDPlugins | unity-raw-input | |
---|---|---|
3 | 2 | |
15 | 216 | |
- | - | |
0.0 | 4.7 | |
10 months ago | almost 1 year ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AbstractOTDPlugins
Posts with mentions or reviews of AbstractOTDPlugins.
We have used some of these posts to build our list of alternatives
and similar projects.
- what is radial smoothing and how does it work?
- Based on a true story
-
Question about Gaomon s620
It's about 0.43 on the Reconstructor anti-smoothing scale. Hawku's smoothing doesn't really convert well into EMA smoothing. You can try to understand now EMA smoothing work by reading through the code of this OTD plugin
unity-raw-input
Posts with mentions or reviews of unity-raw-input.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Moving character whenever i press a keyboard button
Either throwing together a very basic unity 2d program and using something like the raw input package here to detect both keypresses and keyreleases and update the png.
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Is there a way to capture mouse movement when running in background?
There is a package that does what I need but it works only for keyboards (https://github.com/Elringus/UnityRawInput) judging by author's responses to issues it can be modified to also support the mouse. But so far I wasn't able to figure out how. :c
What are some alternatives?
When comparing AbstractOTDPlugins and unity-raw-input you can also consider the following projects:
VoiDPlugins - A collection of plugins for OpenTabletDriver
sprite-glow - Sprite glow effect with HDR outline
Apos.Input - Polling input library for MonoGame.
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
OTD-IPC - IPC support for OpenTabletDriver
UnityMeshSimplifier - Mesh simplification for Unity.
OpenVR2Key - Simulates key presses from SteamVR input
Zenject - Dependency Injection Framework for Unity3D
InputSystem - An efficient and versatile input system for Unity.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
NaughtyAttributes - Attribute Extensions for Unity
AbstractOTDPlugins vs VoiDPlugins
unity-raw-input vs sprite-glow
AbstractOTDPlugins vs Apos.Input
unity-raw-input vs realtime-CSG-for-unity
AbstractOTDPlugins vs OTD-IPC
unity-raw-input vs UnityMeshSimplifier
AbstractOTDPlugins vs OpenVR2Key
unity-raw-input vs Zenject
AbstractOTDPlugins vs InputSystem
unity-raw-input vs UnityLibrary
unity-raw-input vs NaughtyAttributes