unity-raw-input
UnityLibrary


unity-raw-input | UnityLibrary | |
---|---|---|
2 | 1 | |
216 | 3,952 | |
- | 1.5% | |
4.7 | 5.7 | |
about 1 year ago | 5 days ago | |
C# | C# | |
MIT License | MIT License |
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unity-raw-input
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Moving character whenever i press a keyboard button
Either throwing together a very basic unity 2d program and using something like the raw input package here to detect both keypresses and keyreleases and update the png.
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Is there a way to capture mouse movement when running in background?
There is a package that does what I need but it works only for keyboards (https://github.com/Elringus/UnityRawInput) judging by author's responses to issues it can be modified to also support the mouse. But so far I wasn't able to figure out how. :c
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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