unity-raw-input
sprite-glow

unity-raw-input | sprite-glow | |
---|---|---|
2 | 2 | |
216 | 2,309 | |
- | - | |
4.7 | 4.0 | |
about 1 year ago | about 1 year ago | |
C# | ShaderLab | |
MIT License | MIT License |
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unity-raw-input
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Moving character whenever i press a keyboard button
Either throwing together a very basic unity 2d program and using something like the raw input package here to detect both keypresses and keyreleases and update the png.
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Is there a way to capture mouse movement when running in background?
There is a package that does what I need but it works only for keyboards (https://github.com/Elringus/UnityRawInput) judging by author's responses to issues it can be modified to also support the mouse. But so far I wasn't able to figure out how. :c
sprite-glow
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
What are some alternatives?
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