InputActionEventSystem VS scriptable-events

Compare InputActionEventSystem vs scriptable-events and see what are their differences.

InputActionEventSystem

Input Action Event System is a input system that pairs inputs and events together, this helps with prototyping faster. (by MarquisMc)

scriptable-events

Simple and extensible event system for Unity Engine, implemented via scriptable objects (by chark)
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InputActionEventSystem scriptable-events
1 1
2 122
- 0.0%
0.0 7.6
almost 2 years ago 7 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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InputActionEventSystem

Posts with mentions or reviews of InputActionEventSystem. We have used some of these posts to build our list of alternatives and similar projects.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.
  • Scriptable Events v2
    1 project | /r/Unity3D | 8 Jul 2021
    Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!

What are some alternatives?

When comparing InputActionEventSystem and scriptable-events you can also consider the following projects:

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

Kassets - Unity's Scriptable Object Architecture.

Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.