Imath VS tinyrenderer

Compare Imath vs tinyrenderer and see what are their differences.

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Imath tinyrenderer
1 61
346 19,346
4.0% -
7.9 0.0
4 days ago 6 months ago
C++ C++
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Imath

Posts with mentions or reviews of Imath. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-30.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing Imath and tinyrenderer you can also consider the following projects:

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

sokol - minimal cross-platform standalone C headers

OpenEXR - The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.

raylib - A simple and easy-to-use library to enjoy videogames programming

tinyraytracer - A brief computer graphics / rendering course

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

tev - High dynamic range (HDR) image viewer for graphics people

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

taichi - Productive, portable, and performant GPU programming in Python.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"