ImHex
imgui
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ImHex | imgui | |
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46 | 351 | |
32,832 | 55,717 | |
- | - | |
9.9 | 9.7 | |
9 days ago | 1 day ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ImHex
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Ask HN: What Underrated Open Source Project Deserves More Recognition?
ImHex
“A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.”
I actually used it not too long ago to inspect why a mp4 file wasn’t valid. The pattern language that they have is quite nice and having sections of the hex highlighted and being able to see what structures they represent and what data was on those structures was very useful!
https://github.com/WerWolv/ImHex
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Spectrum Analyser, a Sinclair ZX Spectrum reverse engineering tool
Just one note: Please use UI scaling; it's near impossible to read on a 150% 4k screen (much less on 100%). Unfortunately, young eyes don't last forever.
The UI looks very much like ImHex (https://imhex.werwolv.net/) is this a coincidence, or is it the standard ImGui look and feel?
I wish ImHex had a decompiler for Z80 as well, but this is much better.
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Immediate Mode GUI Programming
I didn't use RemedyBG or Tracy, but I did try ImHex (https://github.com/WerWolv/ImHex) and it loaded 12% of the CPU because everything is being repainted 60 times per second. Heck, it even has an option to limit the FPS, which solves the CPU load a bit, but at the same time results in sluggish input because the event handling is tied to the drawing frequency.
So yes, the experience was not good, and I don't see what these tools would lose by using a proper GUI. I don't want every utility to drain my laptop battery like a decent video game.
ImGui is great if you already have a loop where everything is unconditionally redrawn every frame, but otherwise it's a really odd choice for an end-user application.
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The Hiew Hex Editor
I now use ImHex after looking for years for a good one. It has a pattern language to provide highlighting.
https://imhex.werwolv.net/
- Parsing an Undocumented File Format
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is brilliant. I can highly recommend this hex editor built using it: https://github.com/WerWolv/ImHex
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[Tutorial] How to manually change FOV (SoC, CS, & CoP)
Download a hex editor such as ImHex and open it. I'd recommend downloading the portable version of whatever hex editor you are using if it's offered. That way you don't have to install the program and can instantly delete it off your drive when you're done.
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What was your first open source contribution?
Probably https://github.com/WerWolv/ImHex/pull/509
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Visual IDE research feedback
"It seems from reading the post that the scope of the project is already way too large. This a decades-long project (for a single dev). But most (maybe all) of what's being offered already exists." My googling shows them existing as singular (or a few) features but not in a cohesive package; the "closest" one I could find is https://github.com/WerWolv/ImHex.
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Hexyl: A command-line hex viewer
If you want a true Hex Editor (or better, Hex IDE), I strongly suggest you to take a look ad ImHex [1].
[1]: https://github.com/WerWolv/ImHex
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
ImHex-Patterns - Hex patterns, include patterns and magic files for the use with the ImHex Hex Editor
wxWidgets - Cross-Platform C++ GUI Library
catsight - Cross-platform process memory inspector
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
NanoGUI - Minimalistic GUI library for OpenGL
pycdc - C++ python bytecode disassembler and decompiler
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
extfstools - Tools for extracting files from ext2,3,4 filesystem images
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
XMachOViewer - XMachOViewer is a Mach-O viewer for Windows, Linux and MacOS
CEGUI