GoogleVR_Unity_Setup_Demo VS VirtualMotionCapture

Compare GoogleVR_Unity_Setup_Demo vs VirtualMotionCapture and see what are their differences.

GoogleVR_Unity_Setup_Demo

Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions (by QaunainM)

VirtualMotionCapture

VRゲーム中にモデルをコントロール (by sh-akira)
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GoogleVR_Unity_Setup_Demo VirtualMotionCapture
1 2
3 748
- -
0.0 8.3
over 2 years ago about 1 month ago
C# C#
- MIT License
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GoogleVR_Unity_Setup_Demo

Posts with mentions or reviews of GoogleVR_Unity_Setup_Demo. We have used some of these posts to build our list of alternatives and similar projects.

VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

What are some alternatives?

When comparing GoogleVR_Unity_Setup_Demo and VirtualMotionCapture you can also consider the following projects:

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

ViRe - A open-source VR mocap studio built in Unity

vircadia-native-core - Vircadia open source agent-based metaverse ecosystem.

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

DxR - DXR is a Unity package for rapid prototyping of immersive data visualizations in augmented, mixed, and virtual reality (AR, MR, VR) or XR for short.

VRigUnity - VRM hand tracking using mediapipe

InputSystem - An efficient and versatile input system for Unity.

OpenVR2Key - Simulates key presses from SteamVR input

model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.

immersal-sdk-samples - Immersal SDK Unity Samples

EditorXR - Author XR in XR