GoogleVR_Unity_Setup_Demo
unity-webxr-export
GoogleVR_Unity_Setup_Demo | unity-webxr-export | |
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1 | 7 | |
3 | 965 | |
- | - | |
0.0 | 9.2 | |
over 2 years ago | 20 days ago | |
C# | JavaScript | |
- | Apache License 2.0 |
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GoogleVR_Unity_Setup_Demo
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VR Tutorials - How to build a 3D environment, teleport, move without a controller and animate characters #metaverse #unity
Get the scene and C# code from my GitHub here https://github.com/QaunainM/GoogleVR_Unity_Setup_Demo
unity-webxr-export
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What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
What are some alternatives?
vircadia-native-core - Vircadia open source agent-based metaverse ecosystem.
A-Frame - :a: Web framework for building virtual reality experiences.
DxR - DXR is a Unity package for rapid prototyping of immersive data visualizations in augmented, mixed, and virtual reality (AR, MR, VR) or XR for short.
three.js - JavaScript 3D Library.
InputSystem - An efficient and versatile input system for Unity.
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
webxr-samples - Samples to demonstrate use of the WebXR Device API
immersal-sdk-samples - Immersal SDK Unity Samples
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
VirtualMotionCapture - VRゲーム中にモデルをコントロール
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF