Ghurund VS gtec-demo-framework

Compare Ghurund vs gtec-demo-framework and see what are their differences.

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Ghurund gtec-demo-framework
1 42
85 245
- 2.0%
0.0 4.8
9 days ago 2 months ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ghurund

Posts with mentions or reviews of Ghurund. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-02.
  • resources for making a gui library
    3 projects | /r/gameenginedevs | 2 Mar 2022
    I'm currently working on a GUI library for my engine (I enjoy the process itself!). If you wish to take a look, the sources are open: https://github.com/ZieIony/Ghurund/tree/master/engine/Engine.UI/src/ui . It's a retained-mode GUI inspired by android.view and WPF. I can also answer your questions about it (and retained-mode GUIs in general) if you have any.

gtec-demo-framework

Posts with mentions or reviews of gtec-demo-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.

What are some alternatives?

When comparing Ghurund and gtec-demo-framework you can also consider the following projects:

storm-engine - Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

Vulkan - Examples and demos for the new Vulkan API

ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.

dat.gui - Lightweight controller library for JavaScript.

microui - A tiny immediate-mode UI library

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

OctaneGUI - OctaneGUI is a renderer agnostic multi-window multi-platform UI library for C++.

captain-blood

vulkan-guide - Introductory guide to vulkan.