GameDevTutorials
destructible-objects
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GameDevTutorials | destructible-objects | |
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1 | 2 | |
256 | 11 | |
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2.7 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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GameDevTutorials
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Create an in-game inventory UI with UI Toolkit
GitHub Repository
destructible-objects
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Need a More Engaging Environment? Add Object Destruction into Your Game! Learn how to destroy individual game objects with this common replacement technique and have the pieces slowly fade out to keep your game running smooth | Full Unity Tutorial in Post
Full Tutorial in YouTube
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Need a More Engaging Environment? Add Object Destruction into Your Game! Learn how to destroy individual game objects with this common replacement technique and have the pieces slowly fade out to keep your game running smooth | Full Tutorial in Comments
As always, all code from this video is available on GitHub: https://github.com/llamacademy/destructible-objects
What are some alternatives?
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Zenject - Dependency Injection Framework for Unity3D
line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
Unity-Guide - Unity Engine Guide
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
Cradle - Play Twine stories in Unity.
random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.