destructible-objects VS doors

Compare destructible-objects vs doors and see what are their differences.

destructible-objects

Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect. (by llamacademy)

doors

Learn how to create multiple different types of doors in Unity (by llamacademy)
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destructible-objects doors
2 2
11 13
- -
0.0 0.0
almost 2 years ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

destructible-objects

Posts with mentions or reviews of destructible-objects. We have used some of these posts to build our list of alternatives and similar projects.

doors

Posts with mentions or reviews of doors. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing destructible-objects and doors you can also consider the following projects:

GameDevTutorials - Houses various game development tutorials and resources.

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

get-terrain-texture - sing this tutorial repository and associated video you will learn how to get the Albedo texture from any Renderer using any Shader AND how to get the active textures on a Unity terrain at any given point.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

Doors-Entity-Replicator - The doors entity replicator is a small UI for the game Doors on Roblox which will help you do almost anything you want

scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!

revolving-doors - A tutorial on the illumos Doors API