destructible-objects
doors
Our great sponsors
destructible-objects | doors | |
---|---|---|
2 | 2 | |
11 | 13 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
destructible-objects
-
Need a More Engaging Environment? Add Object Destruction into Your Game! Learn how to destroy individual game objects with this common replacement technique and have the pieces slowly fade out to keep your game running smooth | Full Unity Tutorial in Post
Full Tutorial in YouTube
-
Need a More Engaging Environment? Add Object Destruction into Your Game! Learn how to destroy individual game objects with this common replacement technique and have the pieces slowly fade out to keep your game running smooth | Full Tutorial in Comments
As always, all code from this video is available on GitHub: https://github.com/llamacademy/destructible-objects
doors
-
Doors in Unity - Sliding and Rotating Doors | Make Them Automatically Open/Close or Usable | Full Tutorial in Comments
Full Tutorial on YouTube
As always, full project code is available on GitHub!
What are some alternatives?
GameDevTutorials - Houses various game development tutorials and resources.
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
get-terrain-texture - sing this tutorial repository and associated video you will learn how to get the Albedo texture from any Renderer using any Shader AND how to get the active textures on a Unity terrain at any given point.
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
Doors-Entity-Replicator - The doors entity replicator is a small UI for the game Doors on Roblox which will help you do almost anything you want
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!
revolving-doors - A tutorial on the illumos Doors API