Orochi VS SPIRV-Cross

Compare Orochi vs SPIRV-Cross and see what are their differences.


By GPUOpen-LibrariesAndSDKs


SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
Our great sponsors
  • Sonar - Write Clean C++ Code. Always.
  • InfluxDB - Access the most powerful time series database as a service
  • SaaSHub - Software Alternatives and Reviews
Orochi SPIRV-Cross
5 10
140 1,676
0.7% 1.4%
6.2 8.7
15 days ago 7 days ago
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Orochi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-18.


Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing Orochi and SPIRV-Cross you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

naga - Universal shader translation in Rust

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

rivi-loader - Vulkan Compute program loader in Rust

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

vulkan-guide - Introductory guide to vulkan.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

anydsl - Meta project to quickly build dependencies

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

glassful - Rust-like syntax for OpenGL Shading Language

NazaraEngine - Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.