Orochi VS wgpu

Compare Orochi vs wgpu and see what are their differences.

Orochi

By GPUOpen-LibrariesAndSDKs

wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API. (by gfx-rs)
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Orochi wgpu
5 165
140 7,935
0.7% 5.5%
6.2 9.0
18 days ago 1 day ago
C++ Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Orochi

Posts with mentions or reviews of Orochi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-18.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-05.
  • Wgpu Questions: Vertex Buffers
    2 projects | /r/rust | 5 Jun 2023
    (Unfortunately, wgpu is not optimally parallelized yet under the hood - see this issue - but it hopefully will be in the future.)
  • Error on adding Default Bevy Plugins
    2 projects | /r/bevy | 29 May 2023
    Sorry I don’t know much about Rasberry PI. Which rendering API are you using? WGPU fullly supports Vulkan on Linux and GLES3 as “best effort” (from their readme).
  • NANOVOID Devlog #1: Lua Scripting
    4 projects | /r/rust_gamedev | 26 May 2023
    Not anymore, we only used it for BITGUN. The game in the devlog is made purely in Rust, built on top of https://wgpu.rs/. We have some other projects that use Unity though.
  • Is it a crazy idea to create a 3D operating system?
    5 projects | /r/osdev | 21 May 2023
    Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
  • What’s everyone working on this week (19/2023)?
    15 projects | /r/rust | 8 May 2023
    My focus this week has been on planning and assisting with architecture changes that help us fully integrate the node graph compositing engine we built over the past year. Upcoming tech we're working towards includes full utilization of the node graph to power all our layers; adopting WebGPU (now out in Chrome) into our editor using WGPU and rust-gpu; setting up a Tauri build and deployment; and building a backend web service to handle user accounts for document storage, hosting rustc to compile custom graphics effect nodes written by users in Rust, and Stable Diffusion image generation on AWS EC2 GPU instances.
  • I want to talk about WebGPU
    15 projects | news.ycombinator.com | 3 May 2023
    My mistake, I remembered that they plan to use DX12 by default on Windows, but there's still blocking issues in the DX12 backend

    https://github.com/gfx-rs/wgpu/issues/2719

    15 projects | news.ycombinator.com | 3 May 2023
    WebGPU can be used outside of the browser through native libraries:

    https://github.com/gfx-rs/wgpu

    https://dawn.googlesource.com/dawn

    Some WASM engines also have WebGPU support already, but unfortunately only for 'offscreen rendering' or compute tasks (e.g. for writing windowed apps, there's a window system glue layer missing).

  • Noob Question: Why Am I Getting The Error "The pipeline layout, associated with the current compute pipeline, contains a bind group layout at index 0 which is incompatible with the bind group layout associated with the bind group at 0"?
    3 projects | /r/wgpu | 29 Apr 2023
    Why is the hello-compute example able to write to a buffer without a layout the compute pipeline ( https://github.com/gfx-rs/wgpu/blob/trunk/wgpu/examples/hello-compute/main.rs )?
  • Tridify-rs 0.2.2 released: A fast, simple and low level rendering framework
    4 projects | /r/rust | 22 Apr 2023
    Tridify-rs (Originally named Ldrawy and based on Open GL) is a really simple but flexible and lightweight low-level GPU rendering framework based on Wgpu to create your own frameworks, engines, emulators... You name it!
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    I have been contemplating the development of an image manipulation tool as a side project during my university studies. After some consideration, I have decided to implement it in Rust using wgpu for rendering and compute shaders. The supported platforms will include desktop and desktop web. As an image manipulation tool requires more than just a viewport, it also needs some form of GUI around it. Therefore, the choice of GUI library, if any, becomes quite relevant from an architectural perspective. I have been exploring egui, but I have encountered a problem. Since it employs immediate mode rendering, the entire content of the application needs to be re-rendered every time a user interacts with it, such as moving their cursor over the window. This can result in a power draw that presents issues for portable devices like laptops.

What are some alternatives?

When comparing Orochi and wgpu you can also consider the following projects:

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

vulkano - Safe and rich Rust wrapper around the Vulkan API

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

bevy - A refreshingly simple data-driven game engine built in Rust

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

glium - Safe OpenGL wrapper for the Rust language.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

gdnative - Rust bindings for Godot 3

cef - Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.