Orochi VS SPIRV-Cross

Compare Orochi vs SPIRV-Cross and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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Orochi SPIRV-Cross
5 10
187 1,905
12.8% 1.9%
5.7 9.0
6 days ago 8 days ago
C++ GLSL
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Orochi

Posts with mentions or reviews of Orochi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-18.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing Orochi and SPIRV-Cross you can also consider the following projects:

Stable-Diffusion-ONNX-FP16 - Example code and documentation on how to get Stable Diffusion running with ONNX FP16 models on DirectML. Can run accelerated on all DirectML supported cards including AMD and Intel.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

naga - Universal shader translation in Rust

rocm-arch - A collection of Arch Linux PKGBUILDS for the ROCm platform

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

wgpu - Cross-platform, safe, pure-rust graphics api.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

rivi-loader - Vulkan Compute program loader in Rust