Eyeball VS unity-fbm-clouds

Compare Eyeball vs unity-fbm-clouds and see what are their differences.

Eyeball

Unity VFX Shader Graph sample (by keijiro)

unity-fbm-clouds

FBM Parallax Clouds for Unity build-in render pipeline. (by alexmalyutindev)
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Eyeball unity-fbm-clouds
1 1
68 4
- -
4.1 3.2
over 3 years ago over 2 years ago
HLSL HLSL
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Eyeball

Posts with mentions or reviews of Eyeball. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-02.

unity-fbm-clouds

Posts with mentions or reviews of unity-fbm-clouds. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Eyeball and unity-fbm-clouds you can also consider the following projects:

Krbv - Colorful tunnel with Unity VFX Graph

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

NoiseShader - Noise shader library for Unity

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

VfxPyro - Fireworks particle effect with Unity VFX Graph

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

VfxGraphTestbed2 - My second testbed repository for Unity VFX Graph

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

VfxGraphTestbed - My testbed for Unity VFX Graph

VfxCrystal - A small VFX sketch with Unity VFX Graph

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact