EgoCS
EgoCS: An Entity (GameObject) Component System framework for Unity3D (by andoowhy)
Svelto.MiniExamples
Svelto.ECS and Svelto.Tasks Mini Examples for Unity (by sebas77)
EgoCS | Svelto.MiniExamples | |
---|---|---|
1 | 1 | |
227 | 124 | |
- | - | |
0.0 | 7.5 | |
about 4 years ago | 4 months ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EgoCS
Posts with mentions or reviews of EgoCS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
-
I need help understanding ECS.
EgoCS, directly on the class declaration : ` // MovementSystem updates any GameObject with a Transform & Movement Component
Svelto.MiniExamples
Posts with mentions or reviews of Svelto.MiniExamples.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing EgoCS and Svelto.MiniExamples you can also consider the following projects:
Svelto.ECS - Svelto ECS C# Entity Component System
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
Voxelman - Unity DOTS/ECS example
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
PBD2D - Unity Position Based Dynamics in two dimensions
TofuECS - An entity component system framework for C#, Unity.
EntityComponentSystemSamples
procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.
EgoCS vs Svelto.ECS
Svelto.MiniExamples vs Svelto.ECS
EgoCS vs ecs-unityintegration
Svelto.MiniExamples vs Voxelman
EgoCS vs ecs
Svelto.MiniExamples vs Entitas
EgoCS vs Voxelman
Svelto.MiniExamples vs PBD2D
EgoCS vs Entitas
Svelto.MiniExamples vs TofuECS
Svelto.MiniExamples vs EntityComponentSystemSamples
Svelto.MiniExamples vs procedural-mesh-generator