EgoCS
EgoCS: An Entity (GameObject) Component System framework for Unity3D (by andoowhy)
ecs
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)
EgoCS | ecs | |
---|---|---|
1 | 3 | |
227 | 148 | |
- | - | |
0.0 | 0.0 | |
about 4 years ago | 11 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EgoCS
Posts with mentions or reviews of EgoCS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
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I need help understanding ECS.
EgoCS, directly on the class declaration : ` // MovementSystem updates any GameObject with a Transform & Movement Component
ecs
Posts with mentions or reviews of ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
-
Quand utiliser des interfaces plutôt que l'héritage en POO ?
Voir par exemple https://github.com/Leopotam/ecs
-
I need help understanding ECS.
Leopotam :
-
Godot or Unity ? newbie 2D gamedev
- LeoECS
What are some alternatives?
When comparing EgoCS and ecs you can also consider the following projects:
Svelto.ECS - Svelto ECS C# Entity Component System
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
gdnative - Rust bindings for Godot 3
Voxelman - Unity DOTS/ECS example
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity
voxel-planets - Generation of planets with dynamic terrain
hecs - A handy ECS