DotRecast
ai-series-part-34
DotRecast | ai-series-part-34 | |
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- | 5 | |
402 | 4 | |
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9.7 | 0.0 | |
7 days ago | almost 2 years ago | |
C# | C# | |
zlib License | MIT License |
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DotRecast
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ai-series-part-34
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Navmesh and advanced movement.
Llamacademy has a good video for setting up directional navmesh movement, which you can modify to turn into a roll. He has a lot of great videos about the navmesh.
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Isometric - Best approach to learn and create a game
You'll need some way to move the character, and I think using a navmesh is your best option. But character movement is quite different between the games you listed. Llamacademy has some of the best tutorials for using the navmesh, even if the intro is a little corny. Fallout and Diablo use click to move, but Hades uses directional movement.
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Make your NavMeshAgents Move Along Bezier Curved Paths | AI Series Part 35 | Full Tutorial in Comments
I don't think this is the best option for enforcing some kind of a turn radius for a vehicle. If you're wanting the pathfinding from the NavMesh with a calculated path you'd follow a similar pattern as I've done here but ultimately the algorithm would be different in how you enforce that turn radius. It can be done, just not exactly the same way as this is. If you're just moving an Agent with a keyboard or controller, this video would get you going there https://youtu.be/5XxNHibLRlA
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NavMeshAgent Movement with a Keyboard instead of Click-To-Move - Incrementally Move Agents with No Destination, Still Limiting Them to the NavMesh | Full Unity Tutorial in Post
Full Tutorial on YouTube
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NavMeshAgent Movement with a Keyboard instead of Click-To-Move - Incrementally Move Agents with No Destination, Still Limiting Them to the NavMesh | Full Tutorial in Comments
As always, the full project is available on GitHub!
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.
TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
Duality - a 2D Game Development Framework
UrhoSharp - Code to integrate with the Urho3D engine
Riptide - Lightweight C# networking solution for multiplayer games.
ZigZag - Made a game based on a task from some Unity Junior Developer vacancy.
osu-framework - A game framework written with osu! in mind.
UnrealCLR - Unreal Engine .NET 6 integration