DlgSystem
AsyncLoadingScreen
DlgSystem | AsyncLoadingScreen | |
---|---|---|
6 | 3 | |
370 | 733 | |
5.7% | - | |
6.2 | 4.9 | |
10 days ago | 8 days ago | |
C++ | C++ | |
MIT License | MIT License |
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DlgSystem
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Free open-source dialogue plugin
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
- How can I make this simple dialogue blueprint repeatable?
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Creating Dialogue & Story Events?
For the dialogue system you can use this plugin from GitHub or i followed a tutorial on youtube to make a dialogue system based on behavior tree and a proxy AI controller. I have to say it works quite well and it gives you the easy tree structure to build the dialgoues.
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How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
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Good resources for learning editor tools?
DlgSystem by NotYetGames - has been used in a shipped game with open C++ source by the creator
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Is there a smart way to implement dialogue tree?
I can recommend this free dialogue plugin: https://github.com/NotYetGames/DlgSystem
AsyncLoadingScreen
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How do you guys do level loading/loading screens?
Use an existing solution: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
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Giving back to Unreal Community. Do you hate setting up loading screens? Do you want it to be as customizable as your technical art skills allow you to? Look no further and enjoy this free and super easy to set up plugin. Github link in comments.
Because this free open source plugin called AsyncLoadingScreen that already has a ton of customization options.
- Starting development at the beginning.
What are some alternatives?
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
UE4EnhancedCodeFlow - This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
GenericGraph - Generic graph data structure plugin for ue4
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
FlowGraph - Design-agnostic node system for scripting game’s flow in Unreal Engine
UE4EasyLocalizationTool - This plugin introduces a way simpler method of localizing game made in Unreal Engine by simply importing CSV file into engine's localization files.
gzdoom - GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
SteamBridge - An Unreal Engine implementation of the Steamworks API.