DirectXTK12 VS UnrealEngine

Compare DirectXTK12 vs UnrealEngine and see what are their differences.

DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++ (by microsoft)
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DirectXTK12 UnrealEngine
6 122
1,402 -
1.6% -
7.9 -
10 days ago -
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXTK12

Posts with mentions or reviews of DirectXTK12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

UnrealEngine

Posts with mentions or reviews of UnrealEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-29.

What are some alternatives?

When comparing DirectXTK12 and UnrealEngine you can also consider the following projects:

DirectXTex - DirectXTex texture processing library

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

capnproto-rust - Cap'n Proto for Rust

ShaderGlass - Overlay for running GPU shaders on top of Windows desktop

Defragr - Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4

FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

Quake-III-Arena - Quake III Arena GPL Source Release

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Smooth-Networked-Movement-Plugin - Public Repository so anyone can push updates to the plugin. [Moved to: https://github.com/Reddy-dev/SMN2]

DirectX-Headers - Official DirectX headers available under an open source license

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]