Two handy GDB breakpoint tricks

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  • Visual Studio has a related annoying habit when navigating the call stack (the caller's scope is considered closed if the callee is syntactically its tail) so I wonder whether this workaround would be useful for it as well.

    See also this comment in the Unreal Engine code about putting a nop in before as well: https://github.com/EpicGames/UnrealEngine/blob/26677ca1b3c97...

        // Q: Why is there a __nop() before __debugbreak()?

  • debugbreak

    break into the debugger programmatically

  • Followup: I found such a header! https://github.com/scottt/debugbreak

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