DirectXMath VS OpenBLAS

Compare DirectXMath vs OpenBLAS and see what are their differences.

DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps (by microsoft)

OpenBLAS

OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version. (by OpenMathLib)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
DirectXMath OpenBLAS
13 22
1,481 5,983
0.3% 1.6%
6.6 9.8
about 1 month ago 1 day ago
C++ C
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXMath

Posts with mentions or reviews of DirectXMath. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • Vector math library benchmarks (C++)
    3 projects | /r/GraphicsProgramming | 15 Apr 2023
    For those unfamiliar, like I was, DXM is DirectXMath.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
  • Optimizing compilers reload vector constants needlessly
    7 projects | news.ycombinator.com | 6 Dec 2022
    Bad news. For SIMD there are not cross-platform intrinsics. Intel intrinsics map directly to SSE/AVX instructions and ARM intrinsics map directly to NEON instructions.

    For cross-platform, your best bet is probably https://github.com/VcDevel/std-simd

    There's https://eigen.tuxfamily.org/index.php?title=Main_Page But, it's tremendously complicated for anything other than large-scale linear algebra.

    And, there's https://github.com/microsoft/DirectXMath But, it has obvious biases :P

  • MATHRIL - Custom math library for game programming
    3 projects | /r/cpp | 6 Jul 2022
    I am not in gamedev, but work with 3D graphics, we use DirectX 11, so DirectXMath was a natural choice, it is header only, it supports SIMD instructions (SSE, AVX, NEON etc.), it can even be used on Linux (has no dependence on Windows). It of course just one choice: https://github.com/Microsoft/DirectXMath.
  • When i had to look up what a Quaternion is
    2 projects | /r/ProgrammerHumor | 5 Jul 2022
  • Eigen: A C++ template library for linear algebra
    6 projects | news.ycombinator.com | 4 Apr 2022
    I never really used GLM, but Eigen was substantially slower than DirectXMath https://github.com/microsoft/DirectXMath for these things. Despite the name, 99% of that library is OS agnostic, only a few small pieces (like projection matrix formula) are specific to Direct3D. When enabled with corresponding macros, inline functions from that library normally compile into pretty efficient manually vectorized SSE, AVX or NEON code.

    The only major issue, DirectXMath doesn’t support FP64 precision.

  • maths - templated c++ linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev... includes live webgl/wasm demo ?
    3 projects | /r/cpp | 12 Jan 2022
    If you’re the author, consider comparisons with the industry standards, glm and DirectXMath, which both ensure easy interoperability with the two graphics APIs.
  • Algorithms for division: Using Newton's method
    1 project | news.ycombinator.com | 8 Dec 2021
    Good article, but note that if the hardware supports the division instruction, will be much faster than the described workarounds.

    Personally, I recently did what’s written in 2 cases: FP32 division on ARMv7, and FP64 division on GPUs who don’t support that instruction.

    For ARM CPUs, not only they have FRECPE, they also have FRECPS for the iteration step. An example there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    For GPUs, Microsoft classified FP64 division as “extended double shader instruction” and the support is optional. However, GPUs are guaranteed to support FP32 division. The result of FP32 division provides an awesome starting point for Newton-Raphson refinement in FP64 precision.

  • Use of BLAS vs direct SIMD for linear algebra library operations?
    3 projects | /r/cpp | 28 Aug 2021
    For graphics DX math is a very good library.
  • Speeding Up `Atan2f` by 50x
    7 projects | news.ycombinator.com | 17 Aug 2021
    I wonder how does it compare with Microsoft’s implementation, there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    Based on the code your version is probably much faster. It would be interesting to compare precision still, MS uses 17-degree polynomial there.

OpenBLAS

Posts with mentions or reviews of OpenBLAS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-31.
  • LLaMA Now Goes Faster on CPUs
    16 projects | news.ycombinator.com | 31 Mar 2024
    The Fortran implementation is just a reference implementation. The goal of reference BLAS [0] is to provide relatively simple and easy to understand implementations which demonstrate the interface and are intended to give correct results to test against. Perhaps an exceptional Fortran compiler which doesn't yet exist could generate code which rivals hand (or automatically) tuned optimized BLAS libraries like OpenBLAS [1], MKL [2], ATLAS [3], and those based on BLIS [4], but in practice this is not observed.

    Justine observed that the threading model for LLaMA makes it impractical to integrate one of these optimized BLAS libraries, so she wrote her own hand-tuned implementations following the same principles they use.

    [0] https://en.wikipedia.org/wiki/Basic_Linear_Algebra_Subprogra...

    [1] https://github.com/OpenMathLib/OpenBLAS

    [2] https://www.intel.com/content/www/us/en/developer/tools/onea...

    [3] https://en.wikipedia.org/wiki/Automatically_Tuned_Linear_Alg...

    [4]https://en.wikipedia.org/wiki/BLIS_(software)

  • Assume I'm an idiot - oogabooga LLaMa.cpp??!
    4 projects | /r/LocalLLaMA | 23 Jun 2023
  • Learn x86-64 assembly by writing a GUI from scratch
    11 projects | news.ycombinator.com | 1 Jun 2023
    Yeah. I'm going to be helping to work on expanding CI for OpenBlas and have been diving into this stuff lately. See the discussion in this closed OpenBlas issue gh-1968 [0] for instance. OpenBlas's Skylake kernels do rely on intrinsics [1] for compilers that support them, but there's a wide range of architectures to support, and when hand-tuned assembly kernels work better, that's what are used. For example, [2].

    [0] https://github.com/xianyi/OpenBLAS/issues/1968

    [1] https://github.com/xianyi/OpenBLAS/blob/develop/kernel/x86_6...

    [2] https://github.com/xianyi/OpenBLAS/blob/23693f09a26ffd8b60eb...

  • AI’s compute fragmentation: what matrix multiplication teaches us
    4 projects | news.ycombinator.com | 23 Mar 2023
    We'll have to wait until part 2 to see what they are actually proposing, but they are trying to solve a real problem. To get a sense of things check out the handwritten assembly kernels in OpenBlas [0]. Note the level of granularity. There are micro-optimized implementations for specific chipsets.

    If progress in ML will be aided by a proliferation of hyper-specialized hardware, then there really is a scalability issue around developing optimized matmul routines for each specialized chip. To be able to develop a custom ASIC for a particular application and then easily generate the necessary matrix libraries without having to write hand-crafted assembly for each specific case seems like it could be very powerful.

    [0] https://github.com/xianyi/OpenBLAS/tree/develop/kernel

  • Trying downloading BCML
    1 project | /r/learnpython | 18 Jan 2023
    libraries mkl_rt not found in ['C:\python\lib', 'C:\', 'C:\python\libs'] ``` Install this and try again. Might need to reboot, never know with Windows https://www.openblas.net/
  • The Bitter Truth: Python 3.11 vs Cython vs C++ Performance for Simulations
    2 projects | /r/programming | 27 Dec 2022
    There isn't any fortran code in the repo there itself but numpy itself can be linked with several numeric libraries. If you look through the wheels for numpy available on pypi, all the latest ones are packaged with OpenBLAS which uses Fortran quite a bit: https://github.com/xianyi/OpenBLAS
  • Optimizing compilers reload vector constants needlessly
    7 projects | news.ycombinator.com | 6 Dec 2022
  • Just a quick question, can a programming language be as fast as C++ and efficient with as simple syntax like Python?
    4 projects | /r/learnpython | 11 Nov 2022
    Sure - write functions in another language, export C bindings, and then call those functions from Python. An example is NumPy - a lot of its linear algebra functions are implemented in C and Fortran.
  • OpenBLAS - optimized BLAS library based on GotoBLAS2 1.13 BSD version
    1 project | /r/github_trends | 12 Aug 2022
  • How to include external libraries?
    1 project | /r/C_Programming | 12 Jun 2022
    Read the official docs yet?

What are some alternatives?

When comparing DirectXMath and OpenBLAS you can also consider the following projects:

GLM - OpenGL Mathematics (GLM)

Eigen

highway - Performance-portable, length-agnostic SIMD with runtime dispatch

libjxl - JPEG XL image format reference implementation

cblas - Netlib's C BLAS wrapper: http://www.netlib.org/blas/#_cblas

Fastor - A lightweight high performance tensor algebra framework for modern C++

blaze

glibc - GNU Libc

Boost.Multiprecision - Boost.Multiprecision

Vc - SIMD Vector Classes for C++

ceres-solver - A large scale non-linear optimization library