Microsoft Research Detours Package VS imgui

Compare Microsoft Research Detours Package vs imgui and see what are their differences.

Microsoft Research Detours Package

Detours is a software package for monitoring and instrumenting API calls on Windows. It is distributed in source code form. (by microsoft)

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies (by ocornut)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
Microsoft Research Detours Package imgui
17 351
4,871 55,717
2.1% -
2.7 9.7
about 1 month ago 4 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Microsoft Research Detours Package

Posts with mentions or reviews of Microsoft Research Detours Package. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-12.
  • AMD's Anti-Lag feature is getting gamers banned from Counter-Strike 2
    1 project | news.ycombinator.com | 17 Oct 2023
    Nit: AFAIU there is no literal modification of machine code going on—instead the import address table (IAT, the Windows counterpart of Linux’s GOT) is patched (the Windows tradition calls this “detoured”, from the quite popular Microsoft hack[1] that does it).

    [1] https://github.com/microsoft/Detours

  • Any sufficiently advanced uninstaller is indistinguishable from malware
    11 projects | news.ycombinator.com | 12 Sep 2023
    You essentially replace a function with your own. The project is at https://github.com/microsoft/Detours.

    I’ve created a PowerShell module that wraps this library to make it easier to hook functions on the fly for testing https://github.com/jborean93/PSDetour. For example I used it to capture TLS session data for decryption https://gist.github.com/jborean93/6c1f1b3130f2675f1618da5663... as well as create an strace like functionality for various Win32 APIs (still expanding as I find more use cases) https://github.com/jborean93/PSDetour-Hooks

  • #rescuerift
    3 projects | /r/Rift | 27 May 2023
    But the client is much different now, and most of that won't work anymore. The client is heavily obfuscated and you can't use a packet sniffer, the communications are encrypted, you CAN however use things like Microsoft Detours to peek at communications
  • Hooking 🪝
    1 project | /r/learnprogramming | 11 May 2023
    If you mean is there an API to perform hooking, then I think the answer is no. There are libraries for doing this, including the official MS one: https://github.com/microsoft/Detours
  • It looks like League of Legends' source code has leaked and is up for sale online
    1 project | /r/pcgaming | 25 Jan 2023
    That's how things like steam or Nvidia overlays work, or fraps or OBS hook the output buffer; you can use official packages published by Microsoft for that, such as Detours.
  • Having too many (1,000+) Microsoft Edge tabs open can break File Explorer in Windows 10
    1 project | /r/edge | 21 Jan 2023
    Inject a DLL into the process. The DLL hooks two API functions, RoGetActivationFactory() and RoActivateInstance(), using Detours library. When a WinRT class ID is passed in, compare it with WindowsUdk.UI.Shell.WindowTabManager, and if equal, return an error code.
  • Is it possible to edit the XAML of the Win11 Taskbar?
    2 projects | /r/Windows11 | 18 Jan 2023
    3. Manual hooking (Not recommended): It's possible to use some hooking library like Microsoft Detours to hook the functions responsible for creating the UI layout. I highly unrecommend this method as it's the most method prone to be broken by any change Microsoft does.
  • Is there a tool that you can attach to a game EXE file directly and it ll show you incoming and outgoing traffic for only that file?
    1 project | /r/REGames | 10 Nov 2022
    Reference: https://github.com/microsoft/Detours
  • Debugging C with Cosmopolitan Libc
    1 project | news.ycombinator.com | 24 Oct 2022
  • Using Landlock to Sandbox GNU Make
    10 projects | news.ycombinator.com | 7 Aug 2022
    > With regards to chroot, I stand corrected. I knew it was a tree of symlinks, but I thought it was also more than that because symlinks alone don't seem like a sandbox. Honestly, Cosmopolitan's system appears to be more of a sandbox than that.

    To be totally clear: the tree of symlinks thing is a fallback, used only when lacking platform support or when sandboxing is explicitly turned off [0]. On Linux, the normal sandboxing strategy is to use namespaces, like most container runtimes. On Mac it apparently uses sandbox-exec (some opaque Apple tool), as was mentioned above. Chroot, being both non-POSIX, requiring root access on many systems, and not providing the necessary facilities is not really a great fit -- which I assume is why it's not used.

    There was experimental Windows sandbox support at one point [1] based on how MS does it for BuildXL (their own build tool for giant monorepos) [2]. Unfortunately it doesn't seem to be maintained, and under the hood it's kinda ugly -- it actively rewrites code in-memory to intercept calls to the Win32 APIs [3], which was apparently the cleanest/best way MS could come up with. However, from Bazel's POV it works in a roughly similar way -- you spawn subprocesses under a supervisor, which is in charge of spinning up whatever the target process is with restrictions on time/memory usage/file access.

    On the "sandbox in the interpreter" thing: what kind of checks are you envisioning? It seems like putting checks at that level would end up leaving a lot out -- the goal of any build system is to eventually spawn an arbitrary process (Python, gcc, javac, some shell script, etc.) and so even with extensive checks in starlark you'd end up with accidental sandbox breaks all over the place. For pure starlark rules you could e.g. check that there are no inputs from /usr, but even then if gcc does it implicitly, you're SOL. Or am I thinking of the wrong kind of checks?

    [0] https://bazel.build/docs/sandboxing#sandboxing-strategies

    [1] https://github.com/bazelbuild/bazel/issues/5136#issuecomment...

    [2] https://github.com/microsoft/BuildXL/blob/master/Documentati...

    [3] https://github.com/microsoft/Detours/wiki

imgui

Posts with mentions or reviews of imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.
  • Using raylib with Dear ImGui: Game Dev Debugging UI
    5 projects | dev.to | 6 Apr 2024
    include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
  • Ask HN: Fastest cross-platform GUI stack/strategy
    3 projects | news.ycombinator.com | 18 Mar 2024
  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | news.ycombinator.com | 9 Jan 2024
  • Black Triangles
    1 project | news.ycombinator.com | 26 Dec 2023
    It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:

    https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...

    DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.

    I understand whats happening, but you know sometimes I just want to display a fucking image.

  • Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
    10 projects | news.ycombinator.com | 20 Dec 2023
    ImGui is engine/GPU agnostic

    Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...

    More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y

  • Where do I start to learn C++ for a game development
    2 projects | /r/gamedev | 10 Dec 2023
    Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
  • GUI library for fast prototyping
    3 projects | /r/rust | 6 Dec 2023
    AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
  • Stretching myself thin with Dear ImGui projects
    2 projects | dev.to | 28 Nov 2023
    They use a Dear ImGui, a C++ GUI library.
  • PCSX2 Disables Wayland Support
    7 projects | news.ycombinator.com | 26 Nov 2023
    Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."

    https://github.com/ocornut/imgui/wiki/Multi-Viewports

    This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.

What are some alternatives?

When comparing Microsoft Research Detours Package and imgui you can also consider the following projects:

Mhook - A Windows API hooking library

wxWidgets - Cross-Platform C++ GUI Library

orbit - C/C++ Performance Profiler

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

pe-sieve - Scans a given process. Recognizes and dumps a variety of potentially malicious implants (replaced/injected PEs, shellcodes, hooks, in-memory patches).

NanoGUI - Minimalistic GUI library for OpenGL

pmaudit - "Poor Man's Audit" (lightweight build-auditing script)

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

samurai - ninja-compatible build tool written in C

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.

CEGUI