UABE
AssetStudio
UABE | AssetStudio | |
---|---|---|
18 | 128 | |
1,963 | 10,093 | |
- | - | |
0.0 | 6.1 | |
over 2 years ago | almost 2 years ago | |
C++ | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UABE
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.xyasset format file
Use Unity Asset Bundle Extractor: Unity Asset Bundle Extractor (UABE) is a third-party tool that allows you to extract assets from Unity asset bundles. You can download UABE from the official GitHub repository: https://github.com/DerPopo/UABE
- How to extract Inside Assets
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Pathologic 2 modding?
Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).
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Is there an option to disable configuration window at startup for a COMPILED game?
Not really easy if you don't know what you are doing. -> https://github.com/DerPopo/UABE
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Curious lines...
I used Notepad to open .assets files and searched for "the" to find the lines. Smarter people seem to use https://github.com/DerPopo/UABE
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Does anybody have the sound files of them? (EotE spoilers)
You can use this to rip them from the game (download is on the right under "releases")
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Is there any way to go into the game folders and replace the card art with modified card art?
Do you think this will work? https://github.com/DerPopo/UABE
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Trying to extract files from pirated Switch game
https://github.com/DerPopo/UABE this should work
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Battlestar Deadlock Music OST
Download https://github.com/DerPopo/UABE/releases/tag/2.2stabled
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Climbey Custom Levels Standalone [Tutorial]
Downloads Required: UABE, uber-apk-signer (optional but easy)
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
What are some alternatives?
UABEA - c# uabe for newer versions of unity
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
Il2CppDumper - Unity il2cpp reverse engineer
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
dnSpy
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
DDLC-Plus-Asset-Decrypter - ddlcpad, *Doki Doki Literature Club Plus Asset Decrypter*, is a tool to decrypt the encrypted asset file on the Doki Doki Literature Club Plus. Writing in golang.