UABE
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Wwise-Unpacker
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UABE | Wwise-Unpacker | |
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18 | 13 | |
1,963 | 491 | |
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0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C++ | Batchfile | |
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UABE
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Pathologic 2 modding?
Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).
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Is there any way to go into the game folders and replace the card art with modified card art?
Do you think this will work? https://github.com/DerPopo/UABE
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Climbey Custom Levels Standalone [Tutorial]
Downloads Required: UABE, uber-apk-signer (optional but easy)
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Help extracting voice and game audio from Final Cut.
I'm trying to extract the audio from the final cut files the same way I did from the original game but I'm having some issues. I got the files from \disco_Data\StreamingAssets\aa\StandaloneWindows64. When I open them with UABE I got from here UABE by DerPopo I get the error "Unable to read the bundle file! (Invalid file or unknown version?)"
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Gwent Voiceline/Audio Modding Tutorial
Unity Assets Bundle Extractor: https://github.com/DerPopo/UABE
Wwise-Unpacker
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wwise extractor / export to popular audio format
Hello, I was able to extract wwise files from Star Citizen to audio format files (.ogg, .mp3, .flac) but to do this I was used Wwise-Unpacker which is an "semi-automated" tool to extract those files. I'd like to do this second time but current version of game have different files structure and names, it's looks like those files are using some additional "event" or group bnk files.
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How I made the BioShock Infinite VR Map
There's two places to find sounds in the original game. Some are sound effects, which are inside the packages, and others are the more localized sounds such as music and voice lines. The localized sounds are in a fat 200+ mb package somewhere in the game files, and I was able to extract all of those using a batch file from this GitHub repository called Wwise-unpacker
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Star Citizen music (OST) extracted from game data
(command for Windows will work only with "ffmpeg.exe" package eg from Wwise-Unpacker)
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Kid A Mnesia Exhibition File Dump
Download this: https://github.com/Vextil/Wwise-Unpacker/releases
- Gwent Voiceline/Audio Modding Tutorial
What are some alternatives?
UABEA - c# uabe for newer versions of unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
UABE - Asset Bundle Extractor
unp4k - Unp4k utilities for Star Citizen
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
UEAESKeyFinder - This tool can find the AES Key of probably any Unreal Engine game
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
dnSpy
bnk-extract
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d