Pathologic 2 modding?

This page summarizes the projects mentioned and recommended in the original post on /r/pathologic

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  1. AssetStudio

    AssetStudio is an independent tool for exploring, extracting and exporting assets. (by RaduMC)

    Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).

  2. ReSharper

    ReSharper is now available in VS Code and Cursor. ReSharper brings a professional toolset for C# developers backed by over 20 years of experience, enterprise-grade security, SOC 2 compliance, and the trust of companies worldwide.

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  3. UABE

    Discontinued Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE] (by DerPopo)

    Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).

  4. dnSpy

    Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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