DefaultEcs VS bitECS

Compare DefaultEcs vs bitECS and see what are their differences.

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)

bitECS

Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript (by NateTheGreatt)
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DefaultEcs bitECS
1 2
631 832
- -
0.0 5.0
about 2 months ago 8 days ago
C# JavaScript
MIT No Attribution Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

bitECS

Posts with mentions or reviews of bitECS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-31.

What are some alternatives?

When comparing DefaultEcs and bitECS you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

wolf-ecs - The fastest Entity Component System library for the web

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

entity-system-js - ensy - A very simple Entity System for JavaScript

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

geotic - Entity Component System library for javascript

Spessman - Short-term project about spessmans and experimenting with Unity

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

Wrecker - Voxel Engine and Game