DefaultEcs
Spessman
Our great sponsors
DefaultEcs | Spessman | |
---|---|---|
1 | 1 | |
631 | 1 | |
- | - | |
0.0 | 0.0 | |
about 2 months ago | about 3 years ago | |
C# | C# | |
MIT No Attribution | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DefaultEcs
-
Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
Spessman
-
Smooth character movement with Animation Rigging and a lot of Lerp for the movement (Also open source)
Project's Repo if you wanna take a look at how it works
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
OpenKh - Kingdom Hearts libraries, tools, game engine and documentation
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Wrecker - Voxel Engine and Game
CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.
zerosharp - Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.
Nurose