compute-shader-101
gpgpu-rs
compute-shader-101 | gpgpu-rs | |
---|---|---|
2 | 8 | |
1 | 137 | |
- | - | |
0.0 | 3.8 | |
over 1 year ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | European Union Public License 1.2 |
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compute-shader-101
- Non graphical computing on GPU
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State of GPGPU in 2022
DJMcNab compute shader examples: A great set of examples for rust-gpu and compute shaders.
gpgpu-rs
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GPGPU Options
If you don't mind using a pure rust "alternative" you could use wgpu or a wrapper like gpgpu-rs, or any other of the projects mentioned in the other comments.
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Non graphical computing on GPU
gpgpu-rs is a wgpu helper lib
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Compute Shaders and Rust - looking for some guidance.
You could try gpgpu-rs, a compute-focused framework I'm writing. It has some nice integrations with image and ndarray (tho the latter still needs some work) I'll definitely love some feedback :)
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Rust-CUDA: writing and executing extremely fast GPU code fully in Rust
Would be really nice to have an actual cross platform GPGPU library. It's really holding every kind of progress back to have only vendor lock-in.
Maybe WebCPU will be capable of compute to the extend that CUDA isn't necessary. https://github.com/UpsettingBoy/gpgpu-rs
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I was bored so I corrected the corrected calculator by u/pushinat to calculate all possible scenarios between max and lewis. Out of these 3.7 trillion scenarios Max wins 86.6% of them (Fixed fastest lap, and added half points and cancelled races)
gpgpu-rs it is then! 🙂
- gpgpu-rs: A GPGPU compute oriented framework inspired in OpenCL
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Learn Wgpu updated to 0.11
I'm working on a compute framework (gpgpu-rs) based on wgpu, if you wanna check out.
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Is WGSL a good choice?
My recommendation is to stick with WGSL for wgpu. I have some simple compute shaders examples if you wanna check out.
What are some alternatives?
rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.
wgsl.vim - WGSL syntax highlight for vim
SPIRV-LLVM-Translator - A tool and a library for bi-directional translation between SPIR-V and LLVM IR
wgpu - Cross-platform, safe, pure-rust graphics api.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
futhark - :boom::computer::boom: A data-parallel functional programming language
compute-shader-101 - Sample code for compute shader 101 training
vange-rs - Rusty Vangers clone
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
baryon - Fast prototyping 3D engine
vscode-wgsl - VsCode Syntax highlight for WGSL files