compute-shader-101 VS SPIRV-LLVM-Translator

Compare compute-shader-101 vs SPIRV-LLVM-Translator and see what are their differences.

compute-shader-101

Sample code for compute shader 101 training (by DJMcNab)

SPIRV-LLVM-Translator

A tool and a library for bi-directional translation between SPIR-V and LLVM IR (by KhronosGroup)
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compute-shader-101 SPIRV-LLVM-Translator
2 1
1 444
- 0.9%
0.0 9.4
over 1 year ago 1 day ago
Rust LLVM
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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compute-shader-101

Posts with mentions or reviews of compute-shader-101. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-09.

SPIRV-LLVM-Translator

Posts with mentions or reviews of SPIRV-LLVM-Translator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-27.
  • State of GPGPU in 2022
    12 projects | /r/rust | 27 Apr 2022
    Of course, CUDA is field tested framework to do job done. But it is interesting to look at other perspective technologies. Are there many differences between NVIDIA PTX and SPIR-V? Isn't possible to compile (Rust, C++, CUDA, etc.) to LLVM IR, then use tool like LLVM to SPIR-V translator and have GPU code that runs on any vendor card?

What are some alternatives?

When comparing compute-shader-101 and SPIRV-LLVM-Translator you can also consider the following projects:

rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

futhark - :boom::computer::boom: A data-parallel functional programming language

learn-wgpu - Guide for using gfx-rs's wgpu library.

ash - Vulkan bindings for Rust

wgpu - Cross-platform, safe, pure-rust graphics api.

gpuweb - Where the GPU for the Web work happens!