SPIRV-LLVM-Translator VS learn-wgpu

Compare SPIRV-LLVM-Translator vs learn-wgpu and see what are their differences.

SPIRV-LLVM-Translator

A tool and a library for bi-directional translation between SPIR-V and LLVM IR (by KhronosGroup)
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SPIRV-LLVM-Translator learn-wgpu
1 75
444 1,384
0.9% -
9.4 8.2
6 days ago 4 days ago
LLVM Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-LLVM-Translator

Posts with mentions or reviews of SPIRV-LLVM-Translator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-27.
  • State of GPGPU in 2022
    12 projects | /r/rust | 27 Apr 2022
    Of course, CUDA is field tested framework to do job done. But it is interesting to look at other perspective technologies. Are there many differences between NVIDIA PTX and SPIR-V? Isn't possible to compile (Rust, C++, CUDA, etc.) to LLVM IR, then use tool like LLVM to SPIR-V translator and have GPU code that runs on any vendor card?

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing SPIRV-LLVM-Translator and learn-wgpu you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

ash - Vulkan bindings for Rust

rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.

glium - Safe OpenGL wrapper for the Rust language.

futhark - :boom::computer::boom: A data-parallel functional programming language

SDL - Simple Directmedia Layer

compute-shader-101 - Sample code for compute shader 101 training

winit - Window handling library in pure Rust

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

wgpu - Cross-platform, safe, pure-rust graphics api.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)