SPIRV-LLVM-Translator VS compute-shader-101

Compare SPIRV-LLVM-Translator vs compute-shader-101 and see what are their differences.

SPIRV-LLVM-Translator

A tool and a library for bi-directional translation between SPIR-V and LLVM IR (by KhronosGroup)

compute-shader-101

Sample code for compute shader 101 training (by DJMcNab)
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SPIRV-LLVM-Translator compute-shader-101
1 2
444 1
0.9% -
9.4 0.0
6 days ago over 1 year ago
LLVM Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-LLVM-Translator

Posts with mentions or reviews of SPIRV-LLVM-Translator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-27.
  • State of GPGPU in 2022
    12 projects | /r/rust | 27 Apr 2022
    Of course, CUDA is field tested framework to do job done. But it is interesting to look at other perspective technologies. Are there many differences between NVIDIA PTX and SPIR-V? Isn't possible to compile (Rust, C++, CUDA, etc.) to LLVM IR, then use tool like LLVM to SPIR-V translator and have GPU code that runs on any vendor card?

compute-shader-101

Posts with mentions or reviews of compute-shader-101. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-09.

What are some alternatives?

When comparing SPIRV-LLVM-Translator and compute-shader-101 you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

futhark - :boom::computer::boom: A data-parallel functional programming language

learn-wgpu - Guide for using gfx-rs's wgpu library.

ash - Vulkan bindings for Rust

wgpu - Cross-platform, safe, pure-rust graphics api.

gpuweb - Where the GPU for the Web work happens!