Compute-Shaders-Fluid-Dynamic- VS Chisel.Prototype

Compare Compute-Shaders-Fluid-Dynamic- vs Chisel.Prototype and see what are their differences.

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Compute-Shaders-Fluid-Dynamic- Chisel.Prototype
1 2
492 453
- 1.1%
0.0 0.0
about 2 years ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Compute-Shaders-Fluid-Dynamic-

Posts with mentions or reviews of Compute-Shaders-Fluid-Dynamic-. We have used some of these posts to build our list of alternatives and similar projects.

Chisel.Prototype

Posts with mentions or reviews of Chisel.Prototype. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-29.

What are some alternatives?

When comparing Compute-Shaders-Fluid-Dynamic- and Chisel.Prototype you can also consider the following projects:

open-sequential-logic-simulation - Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle.

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

boundaries-interface - The goal of the game is to be a combination of dwarf fortress and roblox. To ethically define what the metaverse is. To be the backbone of internet real-estate.

RecyclerKit - Object pool manager for Unity

NaughtyAttributes - Attribute Extensions for Unity

bazel-bsp - An implementation of the Build Server Protocol for Bazel

TransitionKit - Modular, extensible transitions in scene and between scenes

MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.

LazyBuilder - A procedural node based tool for Unity engine

stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.

Chisel-Strike - A .NET XOR encrypted cobalt strike aggressor implementation for chisel to utilize faster proxy and advanced socks5 capabilities.

LevelSyn - code and data repository for "Game Level Layout from Design Specification"