Compute-Shaders-Fluid-Dynamic-
Chisel.Prototype
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Compute-Shaders-Fluid-Dynamic- | Chisel.Prototype | |
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1 | 2 | |
492 | 453 | |
- | 1.1% | |
0.0 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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Compute-Shaders-Fluid-Dynamic-
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Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists
Hey guys, wanted to share with you the write up and source code for my latest side project. In the write up I try to explain fluid simulation in the most intuitive ways, avoid mathematical expressions. Write up here and source code here (licensed MIT free for commercial or personal use)
Chisel.Prototype
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How could I cut a shape out of a mesh at runtime
What you’re looking for is called constructive solid geometry or CSG for short. This is the best implementation I’ve seen for unity. This api is mainly designed for level editing but the core algorithm should do what you want if you’re able to utilize it. Good luck!
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
What are some alternatives?
open-sequential-logic-simulation - Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle.
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
boundaries-interface - The goal of the game is to be a combination of dwarf fortress and roblox. To ethically define what the metaverse is. To be the backbone of internet real-estate.
RecyclerKit - Object pool manager for Unity
NaughtyAttributes - Attribute Extensions for Unity
bazel-bsp - An implementation of the Build Server Protocol for Bazel
TransitionKit - Modular, extensible transitions in scene and between scenes
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
LazyBuilder - A procedural node based tool for Unity engine
stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.
Chisel-Strike - A .NET XOR encrypted cobalt strike aggressor implementation for chisel to utilize faster proxy and advanced socks5 capabilities.
LevelSyn - code and data repository for "Game Level Layout from Design Specification"