Chisel.Prototype VS LevelSyn

Compare Chisel.Prototype vs LevelSyn and see what are their differences.

LevelSyn

code and data repository for "Game Level Layout from Design Specification" (by chongyangma)
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Chisel.Prototype LevelSyn
2 1
453 64
1.1% -
0.0 0.0
almost 2 years ago over 2 years ago
C# C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Chisel.Prototype

Posts with mentions or reviews of Chisel.Prototype. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-29.

LevelSyn

Posts with mentions or reviews of LevelSyn. We have used some of these posts to build our list of alternatives and similar projects.
  • Lock and Key Dungeons Tutorial
    1 project | /r/gamedev | 1 Mar 2021
    One thing I'm interested in for this type of generation is the ordering (do you generate geometry first or mission first). Combining https://www.reddit.com/r/gamedev/comments/i0vgc5/i_created_a_dungeon_solver_generator_and_graphing/ with something like https://github.com/chongyangma/levelsyn is an example of how to do mission first. Something like http://www.squidi.net/three/entry.php?id=4 is an example of geometry first.

What are some alternatives?

When comparing Chisel.Prototype and LevelSyn you can also consider the following projects:

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.

RecyclerKit - Object pool manager for Unity

NaughtyAttributes - Attribute Extensions for Unity

bazel-bsp - An implementation of the Build Server Protocol for Bazel

TransitionKit - Modular, extensible transitions in scene and between scenes

MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.

LazyBuilder - A procedural node based tool for Unity engine

stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.

Chisel-Strike - A .NET XOR encrypted cobalt strike aggressor implementation for chisel to utilize faster proxy and advanced socks5 capabilities.

doomengine.python - 2.5D Doom engine explorations in Python

GoKit - Lightweight tween library for Unity